Sunday, June 8, 2008

Fire Emblem Thracia 776 Super Famicom

Fire Emblem: Thracia 776 (ファイアーエムブレム トラキア776 Faiā Emuburemu: Torakia Nana Nana Roku?) is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo, and the fifth installment in the Fire Emblem series. It is also the third and final Fire Emblem series title to be released on the Super Famicom. It was originally released through Nintendo Power cartridges on September 1, 1999. Just before this release, there was also a version released on August 28, 1999. This release was in the form of a DX Pack. The ROM version of the game was released on January 21, 2000, during the last days of the Super Famicom. The graphics are similar to but more realistic than those of Fire Emblem: Seisen no Keifu. Over the course of its release, the game sold a total of 106,108 cartridges when taking into account the Nintendo Power cartridges and the ROM version.

Fire Emblem: Thracia 776 is a midquel that takes place between Chapters 5 and 6 of the previous game, Fire Emblem: Seisen no Keifu. Characters include those from Fire Emblem: Seisen no Keifu, such as Leaf, Fin, and Nanna. Several other characters from Seisen no Keifu make cameos such as Celice, Julius, Julia, and Althena. There are also original characters such as Halvan, Othin, Lifis, Shiva, Dagdar, Machuya, and Mareeta. It takes place in the Thracian peninsula in southeastern Jugdral.

http://www.nintendo.co.jp/n02/shvc/bfej/index.html See the official site to this great game

Image:Thracia776Screencap.png


Fatal Fury 2 SUPER FAMICOM





Fatal Fury 2 was the second game in SNK's 100-Mega Shock series, offering improved graphics and gameplay over the original Fatal Fury. The play controls were modified, this time making full use of the Neo-Geo's four button configuration, by including four attack buttons (two Punch buttons and two Kick buttons). The game expands on the two-lane plane system by giving the player the ability to knock their opponent to the other lane. Additionally some stages have hazards like electrified wires or a stampede of bulls. In addition, each character now have a "desperation attack" which can only be performed when their life meter is low and flashing red. These were implemented to help turn the tide of a fight, although many are challenging to use effectively.

Super NES version
JPN November 26 1993

Screenshot: Fighting on a train. There's some famous scenery in the background. Again, also notice how Joe Higashi moves from one plane to another


Fatal Fury Special (NeoGeo)

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The image “http://www.planet-snk.de/img/articles/4801/fatal-fury-battle-archives-2_04.jpg” cannot be displayed, because it contains errors.


Super Metroid Super Famicom

voted in the top 100 games of all time!!!!!

Super Metroid (スーパーメトロイド Sūpā Metoroido?) is an adventure video game developed by Nintendo R&D1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console. Super Metroid was the third released game in the Metroid series of video games. With its 24-megabit cartridge size, it was the largest game available for the console at the time of its release.[1]

Super Metroid is a two dimensional platform video game with action and adventure elements. Game progression revolves around sequentially gathering power-ups that allow Samus Aran (the main character) to surmount obstacles in order to access new parts of the world. Like most 2-D Metroid games, the world has a nonlinear design and features many hidden areas, making exploration a central concept of the game.[2]


Samus fighting Mother Brain.

Samus fighting Mother Brain.

[Title screen.]

Title screen.

[Samus summarizes the events of previous Metroid games]

Samus summarizes the events of previous Metroid games

[A scientist thanks Samus for bringing him a baby Metroid]

A scientist thanks Samus for bringing him a baby Metroid

[Approaching Ceres Station]

Approaching Ceres Station

[An alien has come to retrieve the baby]

An alien has come to retrieve the baby

[After defeating the alien, you have one minute to escape from Ceres Station]

After defeating the alien, you have one minute to escape from Ceres Station

[The station is collapsing -- hurry!]

The station is collapsing -- hurry!

[When you start a game, a map displays your current area]

When you start a game, a map displays your current area

[Press Start to see what equipment Samus has picked up]

Press Start to see what equipment Samus has picked up

[Ice beams can freeze enemies, but some are immune]

Ice beams can freeze enemies, but some are immune

[Save spots are scattered throughout the world to record your progress]

Save spots are scattered throughout the world to record your progress

[Hmm... will a rocket work against that barrier?]

Hmm... will a rocket work against that barrier?

[Running inbetween areas]

Running inbetween areas

[Some terminals allow you to restore your energy]

Some terminals allow you to restore your energy

[The first boss]

The first boss

[These statues always carry interesting items - like super missiles]

These statues always carry interesting items - like super missiles

[The wall-jump can be very helpful. Especially when you haven't found the High Jump Boots yet.]

The wall-jump can be very helpful. Especially when you haven't found the High Jump Boots yet.

[Sup]

Sup

[The morph ball opens up many new paths]

The morph ball opens up many new paths

[You can only safely enter this area with the Varia Suit]

You can only safely enter this area with the Varia Suit

[Freeze enemies to use them as platforms]

Freeze enemies to use them as platforms

[Running through rocks thanks to the speed booster]

Running through rocks thanks to the speed booster

[Using the X-Ray Scope to find secret passages]

Using the X-Ray Scope to find secret passages

[This bird teaches you a new jumping technique]

This bird teaches you a new jumping technique

[Metroids!]

Metroids!

[Another boss-fight - push him into the lava]

Another boss-fight - push him into the lava

[Using the Grappling Beam to get over a chasm]

Using the Grappling Beam to get over a chasm

[With the Gravity Suit you can move freely underwater]

With the Gravity Suit you can move freely underwater

[Inside a wrecked ship]

Inside a wrecked ship

[One of the not-so-easy bosses]

One of the not-so-easy bosses





Super Mario RPG Super Famicom

Japanese version of this must have game!!

Super Mario RPG is a console RPG starring none other than Nintendo's popular character Mario. This game starts off like almost every other Mario game, with Bowser kidnapping Princess Toadstool. However, when Mario goes to Bowser's Keep to save her, a giant sword made by the evil Smithy crashes into the castle, and sends Mario, the Princess, and Bowser flying to separate parts of the world.

The game plays much like a traditional RPG: Mario and the members of his party gain experience points by defeating enemies. These experience points can increase the team's hit points and flower points (magic points). The battles are also turn-based, but this time there are timed attacks and defenses. Timed attacks allow you to inflict more harm than normal to an enemy. Timed defenses, on the other hand, allow an enemy to inflict less harm than normal. You are only allowed to have three out of five team members on your party at a time. Mario is always in your party, regardless. Your team members can also purchase more weapons and abilities, along with better armor.

Screenshot: In the town
In the town


Screenshot: Battle. Press the pad buttons for four differend kinds of actions
Battle. Press the pad buttons for four differend kinds of actions


Screenshot: Princess Toadstool
Princess Toadstool


Screenshot: The intro shows some moments from the game
The intro shows some moments from the game



Double Dragon return of Super Famicom

Super Double Dragon in the USA!!!! Japanese version has extras not found on English read below:

Super Double Dragon, known as Return of Double Dragon (リターン・オブ・双截龍 Ritān obu Daburu Doragon?) in Japan, is the fourth game in Technos Japan's Double Dragon series of beat-em-ups. It is also termed Double Dragon IV. Unlike the previous Double Dragon, which were all originally released as arcade games and then adapted to the Nintendo Entertainment System (or other platforms), Super Double Dragon was made exclusively for the Super Nintendo Entertainment System with no prior arcade version and no other console ports. It was released in North America and Japan in October 1992. The North American and European release of the game were co-published by Tradewest and American Technos, instead of Acclaim Entertainment (the company that published the two NES sequels).


Version differences

While neither the Japanese (Return) nor the English (Super) versions of the game are true to the designers' original vision, the Japanese version was based on a more completed build of the game and features various notable enhancements and changes. Among them:

  • An Option Mode is added, in which the player adjusts the number of buy-in credits and difficulty level from one of three settings. The game also features Music and Sound tests.
  • While the English version only has one difficulty setting, it is considerably harder than the ones in the Japanese version, which includes different enemy ratio and more damage done by weapons.
  • Most of the background music are played in different context in the Japanese version. The American version uses a new title theme (which is also the final stage theme), while the Japanese title screen plays an arranged version of the standard Double Dragon theme (which is also used in the final battle and is played in the American version in Stage 5). The themes for Stages 1, 3 and 4 from the American version are used in Stages 4, 5 and 7 respectively in the Japanese version, while new themes composed for Stages 1 and 3. The themes for Stages 2 and 6 and the ending theme are the same for both versions. All of the game's music can be heard in the Japanese version's music test on the option screen, including a tune unused in both versions.
  • In the Japanese version, if the player has a weapon currently equipped, it can be exchanged with another on the floor.
  • Likewise, the player will pick up the boomerang when it is thrown and then returns to the player's direction.
  • The hurricane kick knocks over enemies with single hits in the English version, while it does multiple hits in the Japanese version.
  • And finally, the final stage has two new areas.
  • After the grand hall, the player will go through a series of stairways and then a huge room where all of the previous stages' bosses are confronted before the battle with Duke.


http://www.coolrom.com/screenshots/snes/Return%20of%20Double%20Dragon%20(2).gifReturn of Double Dragon




LEGEND OF ZELDA KAMIGAMI NO TRIFORCE SUPER FAMICOM

The Legend of Zelda: A Link to the Past, known in Japan as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース Zeruda no Densetsu Kamigami no Toraifōsu?, lit. "The Legend of Zelda: Triforce of the Gods"), is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and is the third installment in The Legend of Zelda series. It was first released in Japan in 1991, and was later released in North America and Europe in 1992. Shigeru Miyamoto and his team were solely responsible for this game's development.

DIFFERENCES IN THE GAME:

The English language localization included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was changed from Triforce of the Gods to A Link to the Past. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were altered in the English version. The localization also made changes to plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.[16]

Reception

[hide] Reviews
Publication Score
Electronic Gaming Monthly 35/40
Famitsu 39/40
GamePro 5/5
Nintendo Power 10/10
Compilations of multiple reviews
Compiler Score
Metacritic 95%[20]
Game Rankings 94%[21]
Awards
Electronic Gaming Monthly: Gold Award
Nintendo Power: Game of the Year

A Link to the Past is one of the best-selling SNES games, with 4.61 million units sold worldwide,[4] and has had an exceptionally long stay on Nintendo Power's top games list: when the SNES list was finally retired, A Link to the Past had more than five consecutive years in the number one spot. It was re-released as a Player's Choice title in North America, indicating that it has sold a minimum of one million copies there.[22]










Screenshot: Wandering around
Wandering around


Screenshot: Using a boomerang in a boss battle
Using a boomerang in a boss battle



Screenshot: In the sanctuary
In the sanctuary

Screenshot: Intro
Intro