Sunday, June 8, 2008

Chrono Trigger Super Famicom

Chrono Trigger: $53 - $1,217
Rarity = 2
The game is not rare, but is rated as one of the best games of all time on many gamers’ lists. It was created by an all-star cast of developers and stands up to the test of time in terms of story and game play. Typically, a complete copy of Chrono Trigger goes for about $120, but when a sealed copy showed up on eBay bidding exceeded $1,200.

This game was also popular in Japan and the Famicom version was not popular until many years later when everyone opened theirs up
and started to play! I was lucky enough to have an associate of mine who had worked for Nintendo in the 1990's who sold me this game
at a hefty rate.

Chrono Trigger (クロノ・トリガー Kurono Torigā?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System video game console. It was released on March 11, 1995 in Japan, and August 22, 1995 in North America. The game's story follows a group of young adventurers who travel through time to prevent a global catastrophe.

Chrono Trigger was developed by a group that Square called the "Dream Team", consisting of Hironobu Sakaguchi, Kazuhiko Aoki, and composer Nobuo Uematsu—known for their works on the Final Fantasy series—and Yuuji Horii and artist Akira Toriyama, developers for the Dragon Quest series.[1] Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring his duties to Uematsu.[2][3]

Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.[4] Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. It has never been released in PAL territories.

Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Development supervisors included Hironobu Sakaguchi, producer and creator of the Final Fantasy series, and Yuuji Horii, director and creator of the Dragon Quest series. A fan of time travel fiction (such as the TV series Time Tunnel), Horii fostered a theme of time travel in his general outline of Chrono Trigger with input from Akira Toriyama.[28][29] Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 B.C. era.[2] Kato devised the system of multiple endings because he could not branch the story out to different paths.[2] He also created ideas for double and triple Techs.[2] Yoshinori Kitase and Takashi Tokita then wrote various subplots.[2] The characters of Chrono Trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. Other notable designers include Tetsuya Takahashi, the graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.[30

Chrono Trigger garnered much critical praise in addition to its brisk sales. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles.

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